Monday, February 5, 2018

ADAM: Episode 1








Adam is a Webby Award winning short film created with the Unity game engine and rendered in real time. It’s built to showcase and test out the graphical quality achievable with Unity in 2016. The Unity Demo Team built Adam with beta versions of Unity 5.4 and our upcoming cinematic sequencer tool.

Adam also utilizes an experimental implementation of real-time area lights and makes extensive use of high fidelity physics simulation tool CaronteFX, which you can get from the Unity Asset Store right now. To make Adam, the Demo Team developed custom tools and features on top of Unity including volumetric fog, a transparency shader and motion blur to cover specific production needs.

Digital assets available at https://unity3d.com/pages/adam
Oats Studios https://en.wikipedia.org/wiki/Oats_Studios

Writer / Director / Art Director - Veselin Efremov
Tech Lead - Torbjorn Laedre
Animation Director - Krasimir Nechevski
Production Designer - Georgi Simeonov
Character Artist - Plamen ‘Paco’ Tamnev
Graphics Programmer - Robert Cupisz
Junior Programmer - Dominykas Kiauleikis
VFX Artist - Zdravko Pavlov
Producer - Silvia Rasheva